E Precision Punching Barrage - Killer Queen locks onto a nearby target and performs a punching barrage. If there is no target, it becomes a regular barrage. It has a short range of lock-on but can explode an infinite number of times. Do note that they disappear after a certain time if they have not detonated.
This move has a slight auto aim and is attracted to the closest target. If there are no nearby targets, it acts as a straight projectile. It has a decent area of effect and massive damage. It detonates five times in rapid succession, allowing for a large amount of damage to be dealt. Touching them makes the bubble you've touched deal damage. This move has a slight auto aim and is attracted to the closest target T Homing Explosive Bubble - Killer Queen makes an explosive bubble that homes in on nearby targets.
Okayu changed description of Killer Queen Alternate Universe. Solkami changed description of Killer Queen Alternate Universe. Unerthodox changed description of Killer Queen Alternate Universe. MlgArcOfOz attached kqau. Saiteko moved KQAU lower.Every stand is classified by a tier and a functionality, this guide should help clarify things. Since the tiers were shifted up, I'll give you an exact comparison between the new tier classifications and the old ones:.
Regular Tiers - Abilities that are decent at a few things, and lack versatility in others, but overall are usable in most combat situations. Advanced Tiers - Abilities that exhibit a large range of uses or are exceptionally good at their specific functionality. Great Tiers - Abilities that are overall much more powerful than average, and that have qualities or traits that distinguish them as being in an entire class of their own.
Amazing Tiers - The rarest abilities in the game. So powerful that most other abilities not on the same tier stand no chance against them.
Close Range - Usually stands that are limited by range but thrive in raw power when in a close quarters situation. Some stands with this functionality have tools to help the user get in close enough to deal heavy hits. Long Range - Stands that either can detach themselves from the user and be piloted remotely or that have abilities with a high capacity in range.
Either way, these stands are good for playing it safe. Support - These stands have certain abilities that allow its user to give aid to other people in some form, whether it be through restoring their health or increasing their defense. Manipulation - Not many stands exist with this functionality, but those that do are a huge asset to anyone who wields them.
The abilities of these stands allow the user to take control of a situation, or create a new one that gives themselves the advantage. In most cases, these stands are dangerous to everyone except their user, and in rarer cases, even its user is not safe from their own stand. Power Reliant - These stand's main move sets are made up of moves that rely off of power, thus it would be a good idea to prioritize power. Special Reliant - These stand's main move sets are made up of moves that rely off of special, thus it would be a good idea to prioritize special.
Endurance Reliant - These stand's main move set does not need power or special, thus it would be a good idea to prioritize endurance. Tier and Stand Functionality Guide Every stand is classified by a tier and a functionality, this guide should help clarify things.
Tiers Regular Tiers - Abilities that are decent at a few things, and lack versatility in others, but overall are usable in most combat situations.
Functionalities Close Range - Usually stands that are limited by range but thrive in raw power when in a close quarters situation. Stat Allotment Power Reliant - These stand's main move sets are made up of moves that rely off of power, thus it would be a good idea to prioritize power.
Solkami changed description of Tier and Stand Functionality Guide. Unerthodox changed description of Tier and Stand Functionality Guide. P on Tier and Stand Functionality Guide also aesthetically updated. P changed description of Tier and Stand Functionality Guide. P on Tier and Stand Functionality Guide always give it up for mlg for being so great.JoJo's Bizarre Adventure adds a twist to the fighting game formula through the use of each characters' "Stand", a supernatural ability or being unique to each character.
The game seems like a more ground-focused take on the Marvel vs. This game is an updated version of JoJo's Venture known as Jojo's Bizarre Adventure in Japan and offers several balance changes and newer characters. This game uses a unique version of the three button control scheme.
Characters have a low attack, medium attack, and high attack. There's also the stand button noted as S that will either summon a characters stand or perform a special action depending on which character you use. Characters who can activate their stand with the stand button receive additional attacks and variations of their specials and those with an always active stand can use their stand to assist them. Though the Dreamcast version is the more accurate port, the Playstation version is still a decent game in its own right.
X-axis functions can be used interchangeably with Y-axis functions and vice versa. X-axis functions cannot be used in conjunction with another X-axis function and vice versa.
See his character page for details. Note that the dashes aren't cancelable into a jump or an air dash, making them rather useless and annoying. Jump to: navigationsearch. Cover of the Dreamcast version of the game. JoJo's Bizarre Adventure. Category : JoJo's Bizarre Adventure.SD - Standard deviation.
Shows how the votes for this character vary across all of our users. A lower number shows that more people agree with this character's match ups, while a higher number shows that this character's match-ups are more contentious.
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Pikachu - Fox vs. Snake - Mewtwo vs.Project M is a gameplay modification of Super Smash Bros. Brawl designed to make the gameplay more closely resemble that of Super Smash Bros. Meleeas well as Super Smash Bros. Project M's primary change from Brawl is that the speed of gameplay has been generally increased and the character landing lag is shorter, alongside the restoration of many Melee mechanics and elements, such as the addition of Mewtwo and Roy after their absence in Brawl.
Project M has been commonly featured at several national tournamentssuch as the Zenith series, The Big House seriesand Apexand it remains the most popular gameplay mod of Brawl in tournament settings. Starting inProject M saw a rapid rise in its popularity as more characters became playable and the mod became more familiar at Smash tournaments. Byit began to develop its tournament scene, with the number of entrants for Apex 's PM singles event notably surpassing the number of competitors for Brawl.
Despite the end of Project M's official development, it still has been able to maintain its tournament presence separate from Brawlincluding the formation of its Backroom, the New PMBR, on July 21, The former has Stock Control and Input Assistance as new features, which allows newer players to use advanced techniques better and have a stock advantage over experienced ones.
However, Replays and online play do not work properly as a result of L and R button light-presses causing online desynchronization.
Replays are now functioning with the inclusion of Fracture's replay mod. The WiFi version allows these two things to work properly, and while it keeps the former version's battle features, these are not implemented for online play, likely because Stock Control would have caused potential griefing within matches by the distant opponent always choosing the maximum amount of stocks.
If a Project M replay is in regular Brawlit may cause malfunctions when beginning a match, possibly because of the stage replacement. Both versions massively alter the original Brawl gameplay to more closely resemble that of Meleealong with other changes to make the game more competitive in general. Aside from Melee restorations, the following techniques and mechanics from Brawl have also been changed:.
In addition to the many universal changes, each character received several individual adjustments in order to balance the game properly. The roster was largely buffed overall, creating an extensive collection of viable characters with varying playstyles, strengths, and weaknesses.
However, certain moves were nerfed to further flesh out some fighters and break their dependence on repeated use of a single move or small set of moves.
Some Project M characters are based on their appearances in Melee such as Captain Falcon and Jigglypuff while others are modified from their Brawl versions or a mixture of their iterations from both games. The sourcing of previous versions of a character depends largely on previous attendance and performance, with high tier Melee characters being mostly reverted to their past formats with some adjustments to add more balance for the other characters.Servers Reviews.
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Tiers for Project M
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Thread starter L Pag Start date Sep 9, Last edited: Sep 9, Originally starting his writing career with Mind over Meta, a series of articles devoted to exploring the meta of Project M, he has since become an avid writer, tournament organizer, and player.
Soft Serve said:. Here's the differences from last tier list in parens 1. Diddy Kong -3 5. Sheik -1 8. Fox -5 9. Captain Falcon -2